Class_name = "CBatchBallistics"
object_name = "NPC_SHELL_ENG_37_HE"

//40  37 x 94R 1 lb Common Shell   M-Flak

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoG.mgm",false
visualradius=4
ImageAttrs="IA_NOMINPIXELS","IA_NOROTINTERPOLATION","IA_NOCLIP"
SizeArg=10
SizeArgVal=0.66
LenghtArg=20
LenghtArgMinValSpeed=400 // /,    =0.0
LenghtArgMaxValSpeed=800 // /,    =1.0

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=0,874,	17,3564,	3,6416,	0,14257
Armor=500,759,	14,2690,	3,4842,	0,10760 //           SHELL_RUS_37X195_HE   
Armor=1000,654,	11,1993,	2,3588,	0,7974
Armor=2000,473,	7,1045,		1,1881,	0,4180
Armor=4000,290,	4,392,		1,707,	0,1570

//              (  .   -167)

Gage=37					//
DefaultStartSpeed=549	//        ()
MaxDistance=4500		// ,    
Mass=0.454				// 
Mkr=0.9					//  ,     Cx   M=1,        
Mmax=1.8				//  ,     Cx,   M=1,        
Cx_0=0.13				// -   (M <= Mkr),        
Cx_max=0.54				// -   (M = 1),        
Cx_1=0.45				// -   (M >= Mmax),        
R=0.0185				// 
LiveTime=30				//   (  :    MaxDistance     + 3.5)
TimeToDestroy=0			//       ,         
TracerShowtime = 10.0	//  
MaxRedirections = 0		// - 
ExplodeTime=11.0		//  (=0 -  )
NetworkDecals=true		//true -          

debug=false

//"Explosion file",DecalImageID,DecalCellID,DecalSize
HitDummy="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_037mm_454g_17g_object.txt"
HitMisc="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_037mm_454g_17g_object.txt",2,11,1.266
HitWater="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_037mm_454g_17g_water.txt"
HitGround="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_037mm_454g_17g_ground.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_037mm_454g_17g_object.txt",2,12,0.403
HitBuilding="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_037mm_454g_17g_building.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_037mm_454g_17g_object.txt",2,10,1.590
HitForest="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_037mm_454g_17g_object.txt"

shellType = 6
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)
//        SHELL_TYPE_MG = 8,// 